The Walking Dead Clementine figure review
Telltale’s Walking Dead series have been some of my favorite video game experiences since I picked up a controller. I love how decisions can make or break the experience. The first game featured my main man Lee while the second featured his charge, Clementine. They both proved to be very enjoyable lead characters. I plan to carve out a weekend soon to play the third game.
Skybound and McFarlane Toys collaborated to release Clementine as a New York Comic Con exclusive. Barring a few problems, Lee was one of my favorite Walking Dead figures. Will Clementine follow in his footsteps once again?
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Packaging: I like the packaging style for this line. It has a little more character than the standard Walking Dead line. The main card image features Clementine in the middle of some trouble while a smaller section features the video game cover art. Smart move to complete the connection for comic or TV readers wondering why they’ve never heard of her.
Likeness: Judging a video game character likeness is a little trickier than a standard figure. It’s easier in the sense that it doesn’t have to look like an actor. But the video game figures are being translated to more real world appearances not an exact replica of how they look in the game.
Overall, I think this is a better job than Lee. Clem retains her youthful innocent look and has a thoughtful expression. Probably pondering which button to press before making a cataclysmic bad decision. Or maybe that’s just me? My figure had a random mold line on the side of the face. I’m assuming that’s not the norm.
Scale: Clem is not a child based on this appearance. She’s a little older than her first appearance with Lee, but still a young child so her head is slightly bigger than her body.
Paint: Sometimes the paint can kill these figures far quicker than a walker. That’s not the case here as Clem has a strong paint job with lots of good detail work. As usual, the wash on the clothing is heavy although this actually looks closer to the cell shading technique of the video game.
Articulation: Oh look, I’m about to complain about The Walking Dead articulation again. Clementine has weirder than normal hip joints so she won’t be able to sit down at all. That’s annoying, but there’s not a lot of poses I’d need Clem kneeling or sitting due to her size.
Clementine has:
- neck
- ball-jointed shoulders
- bicep
- elbow
- wrist
- wrist hinge
- hip
- knee (double-jointed)
- ankle
Be mindful of how you pose her as there’s an odd angle on the neck, which gives Clem a weird look if you turn her head too much.
Accessories: Clementine can’t take care of walkers unarmed, can she? McFarlane Toys didn’t think so either. Clem gets her signature backpack, a pistol and a hammer. The hammer lacks any kind of detail or paint wash. The pistol fares much better with some grime and two tones for the handle.
[irp]
Unlike a lot of the line, Clem can hold all of her accessories tightly and the backpack is a nice, snug fit along her shoulders as well. It has some good detailing and looks spot on from the game as well.
Worth it? I paid $25 for Clementine and don’t regret it. She wasn’t going to make it to retail and the exclusive nature of the figure makes that price point more forgiving.
Rating: 9 out of 10
I liked this figure a lot more than Lee. The accessories were better than most Walking Dead figures, but the articulation continues to be an annoyance. Now it’s time for a Kenny figure.
Where to get it? Skip the regular sources. Some secondary sellers on Amazon.com are charging nearly $200. As far as I could tell (meaning there was no sold out button), Clementine is still available on the Skybound Shop.