DC Multiverse Batman Beyond figure review – Collect and Connect Lobo wave
Batman Beyond is one of the few vacuum characters in a figure line I’ll get despite knowing he’ll be the only one from his corner of the DC Universe. Mattel has made a few Batman Beyond figures in the six-inch scale, but the DC Multiverse one is the first that does the character justice.
Packaging: It’s too bad Mattel didn’t use this cool multiple shade of blue packaging for their lines earlier as it looks great for the Multiverse series. I can’t place the artist here, but as usual it’s kinda silly to use the exact same artwork four times on the packaging.
Batman Beyond’s bio does an efficient job explaining Terry McGinnis’ role as Batman.
Likeness: One problem with earlier Batman Beyond figures is they always made him too broad and bulky. Terry is slimmer than Bruce Wayne and his figures didn’t need to look like he was a tank. This slender body mold works perfect for him.
All of the essential unique costume details like the utility belt and glove tips are sculpted. I really like the default headsculpt as it captures the look of the character nicely.
Scale: Batman Beyond’s scale doesn’t matter since there’s no other character in the Multiverse line he would interact with so it’s fine. Again, getting that slender build right was far more important.
Paint: Black and red is a tough color scheme to mess up. There’s just a little overspray on the utlity belt, but otherwise the paint is as solid as I’d expect from this line.
Articulation: Terry was more of the Nightwing style of fighter with a more fluid fighting style.
The Multiverse line features some pretty good if not all the way perfect articulation. The figures definitely needed the double joint elbow articulation and a slightly deeper cut in the torso or neck joint to allow for better flight poses.
The shin articulation is also definitely missed in this case.
Batman Beyond has:
- neck
- ball-jointed shoulders
- biceps
- elbow
- wrist
- wrist hinge
- torso
- hip
- thigh
- knee (double-jointed)
- ankle
Accessories: Batman Beyond comes loaded with a slew of accessories. He comes with four futuristic batarangs with a cool red paintjob on the sides. He’s also got swappable flat hands, which are perfect for flying or chopping or running.
He’s also got an alternate head sculpt with a classic teeth gritted expression. It’s the best of both worlds for Batman Beyond fans. Mine had a slightly warped right ear. I didn’t fix it to stay authentic to the figure I opened when I reviewed, but I’m pretty sure it’s a simple fix with some hat water.
He also has a set of wings for when he’s in flying mode. These don’t retract so they’ll only work with the arms out flying poses, but they’re a nice inclusion.
Finally, he comes with the waist and both heads for the Collect and Connect Lobo figure.
Worth it? I got Batman Beyond at my local comic book store on sale for $20. Thanks to the shorter allotment of characters to collect Lobo he’s essential for the Main Man even (ahem) beyond having a great rendition of Batman Beyond.
He tends to go for close to double retail but for a great figure and key pieces to Lobo it’s not that terrible a mark up.
Rating: 9 out of 10
Batman Beyond is a fun one off character and definitely a massive improvement over the DC Classics version. The articulation limitations take away some of the fun though.
Where to get it? I grabbed Batman Beyond from Third Eye Comics so try your local LCS. Otherwise you can go a couple of routes from Amazon.com or grab the entire Lobo case from Entertainment Earth.
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