Super 7 Silverhawks Ultimates Wave 2 Steelwill review
Fun Fact: Apparently it’s impossible to do anything Silverhawks related without hearing that theme song within 20 seconds. There’s not a lot of twins in 80s pop culture specifically heroic ones and while Wily Kay and Wily Kit were cool they were no Steelwill and Steelheart.
I’d managed to avoid getting sucked into the Super7 nostalgia fueled rabbit hole for longer than I anticipated, but the Ultimates Silverhawks line roped me in. Some wonky scheduling led to Wave 2 arrived before series 1. This meant the twins got split up, but I’m hyped about tackling (ha!) my first Super7 with the Silverhawks’ brawny tech whiz, Steelwill.
Let’s see if I’m going to go for it with this line. No pressure big guy.
Packaging: There’s a silver foil outer box with the Silverhawks logo that slips up and off the interior.
I really like the wide window that showcases the figure and the various accessories. It plays off well with the deep blue foil package color scheme.
Since Super 7 has some retail saturation, the window is welcome to spot the best paint job for the figure and accessories.
There’s a nice bio on the back written from a classic vintage perspective.
I dig that it’s more than just a sentence or two as well.
Likeness: Steelwill is the big, brawny member of the team. While his sister, Steelheart, is portrayed nearly as strong, his extra mass gives him a slight power advantage.
I like his bulky size as it plays up his football player background.
All of the cartoon aesthetics are included as sculpted elements from his arm band, thigh band, the armored elements of his outfit and the lining of his cybernetic beard and hair.
While they weren’t out by default, Steelwill’s armored talons are visible and have a little sharpness to them.
Scale: Since he’s my first Silverhawk, I’ve got no great comparison though he should be the broadest and widest of the crew.
I can’t find a great reference of his height as it seems like he is right around the same height as Quicksilver. Steelwill is taller than the average 6″ figure but is shorter than a typical 7″ figure like the NECA Defenders of the Earth or Mattel Masters of the Universe Masterverse line.
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Paint: Quality control has been an issue with Super7 figures. Even on the sidelines, I know that’s been a legacy issue with the company, so I wasn’t shocked that Steelwill had some problems — I was just disappointed.
Steelwill’s left elbow joint paint already was chipped before I opened the figure.
Ditto for the right shoulder joint. I don’t know if it’s better to have the paint peeling off when I start moving the joints or see it right away.
In the cartoon, Steelwill’s outfit was a gunmetal grey with white highlights. This figure is more of a turquoise with a sweet darker blue airbrush type effect. I don’t hate it, but it’s certainly not cartoon accurate, which I thought capturing that cartoon aesthetic was one of the intentions of the Ultimates line.
On the plus side, there was no sloppy paint applications, so I’ll call it a draw in this category.
Articulation: Super7’s articulation scheme is dated compared to many of their counterparts. There’s enough articulation points to get some good poses, but Steelwill is nowhere near the level of a Marvel Legends figure.
His ball joint neck has stellar range allowing for some fantastic movement particularly flying poses.
Steelwill’s torso joint is essentially useless. It has decent side to side movement, but the back-and-forth movement is minimal. The waist has a full 360 rotation to aid in some poses. While the elbows and knees lack double-jointed articulation, they’ve got a reasonably amount of movement.
My figure has a weak right knee when it’s bent. In its default position, it’s nice and tight. There’s something off with the engineering that makes it loose when bent. His right ankle is also weaker than the left giving him a shaky foundation when he’s in certain action stances.
Steelwill’s right hand peg is loose giving the hands a helicopter feel unless you position it just right. That is super annoying and a pain to constantly deal with, so hopefully I can figure out a way to tighten those joints up somewhat.
Accessories: Super7’s calling card is an extensive array of accessories for their figures. Steelwill doesn’t break tradition and is loaded with a plethora of gear, weapons and various display options.
He’s got two additional head sculpts. One is a happy, smiling pose. This is the one that I think of the most with the good-natured Steelwill so this is going to be my default.
The second is his helmet mask faceplate, which includes a football helmet and single bar facemask. I like having options for portraits especially when all three are this well executed.
To work around the wing issue, Super7 just gave Steelwill swappable arms with the wings outstretched. That’s a clever solution instead of having wings that don’t look right in certain poses. The wings are made of a softer plastic so the arms can be posed down without looking silly provided you only looked at him from the front.
He’s also got his laser blasts that affix to his shoulders. The very precise tiny pegs don’t fit as snugly as I’d like and I’m worried that smaller peg will wear down and not fit into the hole with repeated removing and plugging in.
Supposedly, you can swap the laser shoulder from the winged arm, but mine didn’t want to budge and I’ve read enough reports of people having issues with it so I didn’t see the need to chance of shearing the peg and ripping the wings.
Need a hand? Steelwill has plenty. There’s the matching flying set with outstretched palms, a set of fists, gun holding, outstretched hands and gripping hands.
Steelwill also has two blasters. One looks more military issue with an olive-green color scheme and a yellow energy read out. It includes a removable translucent yellow energy burst. The other blaster is more of a cannon with the wacky screamer chattering teeth, which includes both a closed and open mouth accessory piece.
Finally, Steelwill has his trusty hawk, Stronghold. In a nice touch, Super7 included both a relaxed perched version and a wings spread out version. Stronghold’s sculpt is impressively detailed right down to the studded collar, wing slats and intense eyes.
It’s pretty cool that Super7 actually went with a different portrait — a screeching expression for the wings-out look. Both Stronghold figures have solid talons allowing him to securely attach to Steelwill’s arms with no problems.
That’s a ton of accessories, but I still wish Super7 included a stand for both Steelwill and Stronghold since flying is a key component of these characters.
Worth It? Steelwill runs around $55.99. The accessories definitely help soften the blow on the costs, but given the QC issues, Steelwill would be a much better deal around $45.
Rating: 8 out of 10
I wavered on this score a bit due to some of the QC issues with Steelwill, but it’s pretty cool to have a modern style Silverhawk figure in my collection. He’s not perfect, but Steelwill has me optimistic about the rest of the Hawks.
Where to Get It: Right now, Steelwill is sold out on Entertainment Earth, but keep an eye out at the link as they tend to relist previously sold out figures.