Super 7 Silverhawks Ultimates Wave 2 Windhammer review
Like most 80s cartoons, as cool as the heroes were, the bad guys always had the best, most creative designs. That was definitely the case with Silverhawks as Mon*star’s crew had some amazing designs. Windhammer looked like he belonged on a heavy metal album cover with his long, flowing hair and giant tuning fork.
He was also one of the more formidable villains on the show causing major havoc for Quicksilver, Copper Kid, Bluegrass and the rest of the team. I checked out Steelwill as my first Super7 Silverhawks figure so now it’s time to see how they handled one of the main villains.
Let’s crank up that tuning fork and see if Windhammer is ready to rock.
Packaging: To distinguish the heroes from the villains, Super7 went with a red foil outer box for the Limbo Mob figures.
Mon*Star’s logo is embossed on the front of the slip over box. Windhammer is showcased nicely thanks to the wide window, which displays half of his accessories.
Again, Super7 deserves a lot of credit for the effort put into the bios, which is so much more detailed than one or two sentences.
This actually breaks the character down with a fairly comprehensive write-up. It’s written in a playful old school style that would totally stoke a kids’ imagination reading about him.
Likeness: Windhammer is a thick, stout dude. He’s got the wide frame that fits a guy who specializes in channeling the storm. Windhammer resembles that squat muscular dude who’s never skipped arm, chest or leg day.
The default head sculpt is calm with a partially open mouth and his hair flowing down as if he’s relaxing. His head sculpt kinda favors Mer-Man albeit with his “mustache” and wide, flared out ears.
Windhammer’s design is smart as his calves and feet are thicker and wider to help plant him when he starts whipping up blizzards. His hands are also larger, which makes sense given the size of his Tuning Fork.
Super7 made a smart call and making his tunic soft goods instead of going with a soft plastic that could restrict some of his movement. This line doesn’t focus hyper articulation so eliminating anything that could hinder was the right decision.
Scale: Windhammer was hardly the tallest member of Mon*Star’s Limbo Mob. He was on the shorter side, which actually helped him stand out next to guys like Buzz Saw and Mumbo Jumbo.
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Paint: I haven’t been blown away (pun not intended) with Super7’s paintwork, which wouldn’t be a problem if the figures were $20 cheaper. At $60+ after tax/shipping, it shouldn’t be a toss-up if a figure is going to have slop around his mouth and eyes.
Windhammer’s left iris isn’t fully painted in and his fangs are missing some white paint. At the same time, there’s impressive smaller scale detail work that’s very well done like the blue in his lower eyes and upper lip.
In the cartoon, Windhammer’s skin tone was more of a grey than the mint green shade that Super7 chose.
So far that’s 0 for 2 in terms of matching up the cartoon colors just right. This isn’t a big deal though it’s weird since both Steelwill and Windhammer are so far off from their cartoon counterparts.
Articulation: Super7’s articulation scheme doesn’t match up with their counterparts.
Once you have that down, you can better appreciate what is available.
You’ll be able to achieve plenty of signature Windhammer poses — namely a double grip on the Tuning Fork — thanks to fairly decent butterfly shoulder range.
He’s not doing backflips and kicking the Silverhawks, but he works just fine in fighting from a distance.
Windhammer has:
- neck
- shoulders (butterfly)
- elbows
- wrist
- torso
- waist
- knees
- ankles
- feet
Accessories: Super7’s calling card is an extensive array of accessories for their figures. Windhammer comes with a ton of actual useful accessories to mix and match how you display him.
First up are the numerous hand options. He comes with four additional sets of hands — pointing index finger, fists and two slightly different clutching hands.
One of them features a back and forth articulation point instead of the left and right movement, which was smart thinking for Tuning Fork handling.
He also has an alternate head sculpt with a wilder expression with his mouth open and his hair flowing. I appreciate this option as he can chill with the rest of Mon*Star’s gang and when it’s time to kick up the wind in battle it’s time to swap it out for the more action-focused portrait.
Of course, he’s got his massive tuning fork, which is nearly as tall as him in a nice touch. It doesn’t have any detail but that’s authentic to how it looked in the cartoon.
That’s not all. He’s got Tuning Fork effect elements as well. One is a lightning piece made out of translucent yellow.
Another is an energy scythe-type burst.
The final one is the best with a trail of rocks like he’s pulled them from an asteroid to hurl at the Silverhawks. He’s definitely got a nice array of useful accessories.
Worth It? Windhammer clocks in at $55.99. The accessories definitely help soften the blow on the costs, but given the QC issues, Steelwill would be a much better deal around $45.
Rating: 10 out of 10
Where to Get It: You can still get Windhammer from Entertainment Earth.


















