Super 7 Silverhawks Ultimates Wave 1 Quicksilver review
As with most cartoons from the 80s, my favorite character in Silverhawks was the leader — Quicksilver. ThunderCats was the exception because Panthro was sooo cool. With my mostly positive experience withe line cutting Wave 2 of Super7’s Silverhawks line, I was eager to start chipping away at the Wave 1 figures.
It was mainly a question if I was gonna get someone else to pair with Quicksilver as he was my no-brainer fourth figure for the line.
Someone cue up Tally Hawk and let’s see if Quicksilver is worth putting in the showcase position in my Silverhawks display or if he’s tarnished goods.
Packaging: I really dig the packaging presentation with this line as it features a silver foil outer box with the Silverhawks logo that slips up over the interior box that’s done in a metallic blue. It’s a very clean setup. Of course, when opening the exterior package you might want to wear gloves as these suckers soak up any and all oil in your fingerprints.
The wide window shows off all the accessories prominently and the back features a very well done, elaborate bio.
Likeness: Quicksilver’s head sculpt has that classic, focused leader expression.
The figure checks out in comparing the design from the cartoon. All of the unique elements like the exposed right forearm, the big gold circle at his belt point and talons are included and look good.
Quicksilver also has the remote watch that lets him summon/communicate with Tally-Hawk. It’s got good detail with various buttons and panels.
Scale: The show wasn’t especially consistent with the portrayal of the height of the characters Steelwill and Bluegrass. At least in the intro, Quicksilver seems the tallest while Steelwill was the broadest and brawniest member of the squad.
Super 7 took that too far and overall scaled Quicksilver too big, wide and tall especially with his wide as it exaggerates the difference in size with the others.
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Paint: Easily the most divisive aspect of this line is Super7’s decision to go with a flat color instead of any kind of sheen or chrome paint to reflect the metallic…or silver tones of the Silverhawks’ outfits.
Word on the toy streets was Super7 was worried about flaking and the chrome not holding up well. This is slightly ironic as the flat paint they went with has still had flaking issues.
I don’t hate the flatter grey color for Quicksilver, but Super7 really should have added some shading to give the outfits some depth, so it didn’t look so dull.
There were no quality control issues. Quicksilver’s skin tone didn’t switch from forearm to face and there was no sloppiness on any area. Maybe a tinge of blue would help make the figure pop?
Articulation: Super7’s articulation model is decent, but definitely not at the level of the majority of figure lines. Quicksilver can do some basic poses. It’s enough to convey some action scenes, but nothing that’s gonna win a monthly posing contest.
It really feels like just a few more articulation points like double-jointed elbows and knees would go a long way to aiding poses. Like Steelwill, Quicksilver’s balance can be shaky unless you find the exact plant spot otherwise he’s a topple risk, which is annoying for a figure at this price point.
Quicksilver has:
- neck
- shoulders
- elbows
- wrist
- torso
- waist
- knees
- ankles
- feet
Accessories: Super7 didn’t cram every accessory they could think of to include with Quicksilver so he’s lacking compared to Steelwill and Bluegrass, who were loaded.
Quicksilver still manages to have a solid array of accessories.
First up he’s got three alternate sets of hands — grasping hands, outstretched fingers hands and flat palms hands.
Next up he’s got the separate wing outstretched arms. These swap out with the regular arms at the shoulder for flight poses.
While easier than Steelwill, it’s not something I want to mess around with at the risk of breaking the figure’s arm joint.
He also has the translucent blue energy beams that plug into the shoulders.
Of course, he has his faceplate down version, which in this case is just an alternate head sculpt.
Finally, he comes with two versions of his trusty companion, Tally-Hawk. Again, Super7 provided two versions — one with outstretched wings to prepare for combat and the other is a relaxed, perched version.
For whatever reason, Super7 didn’t verify the snugness of Tally Hawk’s talons in fitting on Quicksilver’s arm. This wasn’t a problem for Bluegrass or Steelwill, but definitely requires a lot of balancing skill for Quicksilver.
Tally Hawk has impressive detailing with unique sculpting and clean paint work. He’s got articulated hips, but this is a very questionable use of articulation considering that would be more useful if he could clutch onto Quicksilver’s forearm easier.
Worth It? Quicksilver is gonna cost you around $55.99. For that price, I’d like to see more accessories as the value doesn’t compare at all to Windhammer, Bluegrass and Hercules.
Rating: 7.5 out of 10
Quicksilver has a lot of cool aspects from the great head sculpt and sleek paint job. His scale and the bad decisions with Tally-Hawk don’t make him as great a value as his fellow Silverhawks.
Where to Get It: You can grab Quicksilver on Entertainment Earth.



















