Masters of the Universe New Eternia Whiplash review
Mattel hasn’t been content to just bask in the success of the Masterverse Revelation line. The latest subset allowed for some fun revisions of characters like the New Eternia Whiplash.
Whiplash has been a big bruiser in Skeletor’s army but the New Eternia version gives him his own agenda as a scourging conqueror seizing one island after another. I love the creativity and reimagined takes on the characters.
Let’s see if the New Eternia Whiplash delivers another killer update or if tails actually does fail.
Packaging: The New Eternia packaging color scheme is no different from the Revelation line with the exception of the logo. We get a nice presentation of the figure and his accessories and tremendous artwork.
On the left side, there’s a great drawing of a relaxed Whiplash carrying his spear. Over on the back, we get him in full conquest mode on the attack and fully armored up.
Mattel does the best bios in the game today and this helps to explain the revised backstory for the New Eternia Whiplash.
Likeness: I’ve become a huge fan of the Masterverse New Eternia series with the incredibly smart add-on designs to the classic look for characters. New Eternia Whiplash is basically an invader character, and his look reflects a general storming an island ready to pillage.
Whiplash gets armor, which is probably more ceremonial than anything else considering his tough, scaly hide is basically invulnerable. Another new addition is a studded belt with armored loincloth skirt.
My favorite addition is the helmet, which naturally has horns on either side and a fin down the middle. The design is smart as there’s no side coverings allowing his pointy ears to still be visible.
All the classic elements are still intact starting with that goblin-like head sculpt with the two large protruding teeth on the edges of his mouth and the tiny one hanging from his upper row.
The expression could be fiercer, but I dig the quiet menace expression with the neutral sculpt. The Mattel sculptors did some great work on his double chin with all kinds of bumps and ridges under his jaw.
These bumps are throughout his arms, chest and legs, which also feature a scaly-like texture. That’s very nice work and shows that crisp attention to detail we get in this line.
Finally, he’s got his tail. It’s a separate piece that plugs into his rear end.
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Paint: New Eternia or Masterverse figures don’t typically have the most extensive paint jobs. They’re pretty simple in that regard. Mattel did throw in a little dark green wash to catch the scales and bumps along his arms and legs making for a nice touch.
The armor paintwork is all clean even with the deep purple rivets along the magenta harness.
Whiplash’s face gets more extensive paint apps with a darker green trailing from his eyes. The white of his teeth are very crisp and the paintwork in his eyes is also sharp.
Scale: The New Eternia figures maintain the 7″ scale. Whiplash is traditionally portrayed wider and thicker than most of Skeletor’s forces. Height wise, he’s between Clawful and Two-Bad.
Articulation: Whiplash has 30 points of articulation. I haven’t had too many issues with the articulation setup of the Revelation figures beyond wishing the foot/ankle were strong enough to hold running or one leg up poses longer.
His boot swivel is weak, but he is able to hold poses easier thanks to the tail.
Although it’s not bendable, you can use it as a weapon to some degree.
Masterverse New Eternia Whiplash has:
- neck
- ball-jointed shoulders
- bicep
- elbow (double-jointed)
- wrist
- wrist hinge
- torso
- waist
- hip
- thigh
- knee (double-jointed)
- ankle
Accessories: As a deluxe figure, Mattel does try to justify that additional cost. Whiplash might have a smaller package set up than some of the wider deluxe figures, but he definitely warrants that higher price tag.
The armor is removable so if you prefer the classic take that’s an option. I really appreciate that functionality so you in essence get two figures in one. I kinda wish Mattel threw in an additional portrait as that could have lent to some army building possibilities with the geared-up version being Whiplash and the non-armored versions being his minions.
He’s got a wild amount of accessories beyond that as well.
Let’s start with his spear. It’s orange with a jagged tip and decent detail in the upper half. Whiplash gets a nice amount of reach with it as well so he can use it from a distance if he’s not launching it at the Masters.
Next is swappable fists. I appreciate those for when he just wants to brawl but given his accessories these might not get used as much as I initially anticipated.
To play off his island conqueror backstory, Whiplash has a flaming torch made with translucent oranges, reds and yellows. It’s actually a decent size and not some puny flame. This been raging for a second and would help serve to intimidate islanders seeing him invade their shores.
A neat bonus with the torch is you can drop the flame and use it as a mace.
He’s also got an axe with a nice, broad blade. Mattel helpful adds the grooves to hilts to make it easier for the figures to hold most of the weapons. Whiplash having an axe makes sense as it’s a weapon he can use to force opponents away from him and back into tail range.
Worth it? As a deluxe figure, Whiplash was originally $32.99, but with the last clearance cycle, Target dropped him down to $9.99. That seems to be the norm for many MOTU deluxe figures meaning you get a very high-quality figure for just over $10. That’s one of the best values in the collecting game these days.
Rating: 9 out of 10
Where to get it? I got Whiplash at Target, but you can grab him on Amazon.
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